At least now, whenever someone speaks to you in-game, there will be more variety in the background. With that in mind, this mod aims to expand that by a whopping 300. Having expanded your planet types would mean very little if you’re still trapped with the basic set of rooms that Paradox has provided for the characters who talk to you in this game. While this sounds dull, in practice, it does make a world of difference to how information is presented in the game, so it still falls under one of the “must-have” mods for me. It also expands most windows to minimize the amount of scrolling needed while showing as much information as possible. What the mod does is that it scales the UI correctly for 1080p resolution. UI Overhaul 1080p PlusĪnother unflashy-sounding mod, this one brings a considerable improvement to the UI if you regularly run the game at 1080p resolution and above. I can’t tell you just how often this has saved me from needing to zoom into individual systems to find where my fleet was. This gives your Ship Type Icons the ability to have a distinct color, simplifying everything on the overview star map as you can see from a glance which fleets are located where. While this is another mod that sounds a bit unflashy, a few minutes with it equipped should be enough for you to understand the sheer need for it while managing a vast galaxy with a gazillion fleets under your control. Considering the base game logic auto-names the Starbase for each Star System differently, this is an excellent time-saver and goes into my “must have” mod list. It helps auto-rename the Star System and Starbase to the same name, which helps keep things organized. This mod does something simple, but it does so very well. Having long been a mainstay mechanic in most space-bound RTS and strategy games, being allowed to capture adversary ships provides you with a different path to battle than just destroying everything you fight against.īesides, having a clear ragtag fleet of ships of different types does jive with my idea of a welcoming benevolent space empire made of beings converted to my cause, so this mod goes straight into my “keep” pile. This mod is a bit of a QOL fix to something that should be allowed in the base game in the first place: Capturing Ships. I find it almost indispensable to give you more variety in how you approach building your empire. This is perfect if you’re roleplaying a benevolent empire and feel that the non-war options for domination and conquest in the “vanilla” game are constricted too. It not only adds various features and events centered around diplomacy and espionage it even provides the opportunity for you to create a “Galactic Republic” if you want to. Expanded Espionage and Diplomacy Expanded Espionage and Diplomacy mod screenshotįeel like there should be expanded ways of handling escalating situations without having to wage war for the n-th time? Then, this mod should be right up your alley. At the very least, for me, it lessens that jarring feel of playing against non-human factions by just a slight bit. It does not seem flashy but is highly recommended as it improves the long-term feel of playing on your own (or with friends against AI). Said to “improve AI economy, technological choices, ship design, and everything,” StarTech (and the more war-focused cousin-AI StarNet), improves the choices that the AI makes, improving the solo experience. Conclusion StarTech AI Stellaris AI modificationįirst on our list is a mod that aims to improve the game’s AI.
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